Game · MPShift
Multiplayer mods for The Elder Scrolls IV: Oblivion
MPShift lists 3 multiplayer mod projects for The Elder Scrolls IV: Oblivion. Compare Online multiplayer, Local / hotseat, player counts, development stages and links to the original projects.
3 projects listed
Listed multiplayer mod projects
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Co-op Oblivion
Shown first by catalog status – not a stability test
Two-player local co-op on one PC and one shared view, controlling separate characters.
BetaPublicly available2 playersLocal / hotseatLauncher support not confirmedRequires OBSE 20 or later and the original game. Shared-screen, not split-screen and not native online multiplayer. Legacy release; verify your setup.
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MultiTES4
Early two-player networking prototype that mirrors the other player’s position through an NPC.
AlphaPublicly available2 playersOnline multiplayerLauncher support not confirmedVery limited legacy alpha for original Oblivion: no quest, world-state, inventory or animation synchronization. Not a full co-op campaign mod and not for Oblivion Remastered.
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OblivionReborn
Legacy multiplayer system with player movement, animation, equipment and chat synchronization.
AlphaPublicly available2–30 playersOnline multiplayerLauncher support not confirmedHistorical alpha for the original Oblivion, not Oblivion Remastered. The documented basic sync is not evidence of fully synchronized quests or a stable 30-player campaign.
Information is based on public project sources, not hands-on game testing. Availability and compatibility can change. MPShift does not host mod files.