Game · MPShift
Multiplayer mods for RimWorld
MPShift lists 4 multiplayer mod projects for RimWorld. Compare Online multiplayer, LAN, player counts, development stages and links to the original projects.
4 projects listed
Listed multiplayer mod projects
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Multiplayer
Shown first by catalog status – not a stability test
Lets multiple players manage the same colony together.
ReleasedPublicly availableFrom 2 players; maximum not confirmedOnline multiplayerLANSteamPlayers share colony control; multi-colony setups are supported. The author recommends at most eight players, not a fixed connection limit. Check mod compatibility before a shared save.
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RimWorld Together
Connect separate colonies on a shared planet for trading, visits and other player interactions. Not the same shared-colony approach as Zetrith’s Multiplayer.
ReleasedPublicly availableFrom 2 players; maximum not confirmedOnline multiplayerSteamDifferent from RimWorld Multiplayer, which shares one colony.
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OnlineCity 1.6
Connects separate colonies on an online world with trading and visible neighboring settlements.
In developmentPublicly availableFrom 2 players; maximum not confirmedOnline multiplayerSteamContinuation for RimWorld 1.6; requires Harmony and HugsLib. Separate colonies, not shared control of the same colony. Self-hosted servers are possible.
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Phinix
Links separate colonies through multiplayer chat and item trading. Does not synchronize a shared colony.
Not confirmedPublicly availableFrom 2 players; maximum not confirmedOnline multiplayerSteamRequires Harmony and a Phinix server; incompatible with Phi servers. Matching content mods are needed to trade modded items.
Information is based on public project sources, not hands-on game testing. Availability and compatibility can change. MPShift does not host mod files.