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Multiplayer mods for RimWorld

MPShift lists 4 multiplayer mod projects for RimWorld. Compare Online multiplayer, LAN, player counts, development stages and links to the original projects.

4 projects listed

Listed multiplayer mod projects

  1. Multiplayer

    Shown first by catalog status – not a stability test

    Lets multiple players manage the same colony together.

    ReleasedPublicly availableFrom 2 players; maximum not confirmedOnline multiplayerLANSteam

    Players share colony control; multi-colony setups are supported. The author recommends at most eight players, not a fixed connection limit. Check mod compatibility before a shared save.

    Source last checked: 2026-10-24
  2. RimWorld Together

    Connect separate colonies on a shared planet for trading, visits and other player interactions. Not the same shared-colony approach as Zetrith’s Multiplayer.

    ReleasedPublicly availableFrom 2 players; maximum not confirmedOnline multiplayerSteam

    Different from RimWorld Multiplayer, which shares one colony.

    Source last checked: 2026-10-24
  3. OnlineCity 1.6

    Connects separate colonies on an online world with trading and visible neighboring settlements.

    In developmentPublicly availableFrom 2 players; maximum not confirmedOnline multiplayerSteam

    Continuation for RimWorld 1.6; requires Harmony and HugsLib. Separate colonies, not shared control of the same colony. Self-hosted servers are possible.

    Source last checked: 2026-10-24
  4. Phinix

    Links separate colonies through multiplayer chat and item trading. Does not synchronize a shared colony.

    Not confirmedPublicly availableFrom 2 players; maximum not confirmedOnline multiplayerSteam

    Requires Harmony and a Phinix server; incompatible with Phi servers. Matching content mods are needed to trade modded items.

    Source last checked: 2026-10-24

Information is based on public project sources, not hands-on game testing. Availability and compatibility can change. MPShift does not host mod files.