Game · MPShift
Multiplayer mods for R.E.P.O.
MPShift lists 5 multiplayer mod projects for R.E.P.O.. Compare Online multiplayer, player counts, development stages and links to the original projects.
5 projects listed
Listed multiplayer mod projects
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MorePlayers (Ozoka_Gaming)
Shown first by catalog status – not a stability test
Increases the number of players who can join a lobby.
ReleasedPublicly available2–20 playersOnline multiplayerLauncher support not confirmedDefault lobby size is 10; the 1.1.0 changelog documents a maximum of 20. Configurable via REPOConfig. This is not a stability test.
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ML Moreplayers (Malina)
Adds a configurable lobby limit from 2 to 32 players. Eight to twelve are recommended; public-lobby support is experimental.
Not confirmedPublicly available2–32 playersOnline multiplayerLauncher support not confirmedDo not combine with other lobby-size mods. Matching versions on all clients are recommended. Thirty-two is a setting ceiling, not a proven stable lobby size.
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RoboUnion
Host-side lobby expansion for public and private games. The default is ten players; the author documents a twenty-player service limit.
Not confirmedPublicly available2–20 playersOnline multiplayerLauncher support not confirmedv0.6.0+ targets game v0.4.x; v0.5.0 targets v0.1.x–v0.3.x. Setting a larger config value does not bypass the documented Photon-server limit.
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MorePlayersFixed
Alternative player-count expansion for R.E.P.O.
On holdPublicly availableFrom 2 players; maximum not confirmedOnline multiplayerSteamMarked deprecated. Does not raise public-lobby limits; large configured player counts may cause problems.
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MorePlayersImproved (Spindles)
A legacy MorePlayers fork with support for the game’s beta and public lobbies.
On holdPublicly availableFrom 2 players; maximum not confirmedOnline multiplayerLauncher support not confirmedNow marked deprecated. “Beta compatible” refers to the package’s target at publication, not a guarantee for today’s beta. Do not combine lobby-limit mods.
Information is based on public project sources, not hands-on game testing. Availability and compatibility can change. MPShift does not host mod files.